Sprites are distinguished by their skills and Enchantments are area-specific. Sunshine Islands has added a new twist in the form of the Enchantments that can be ordered on Harvest sprite Island. Harvest Sprite Labour is a traditional aspect of Harvest Moon, but the methods by which this aid is given as well as the actual nature of the labour performed differs from game to game. It is an 'advanced' strategy as well, however, as you will find only one Sprite from each of the Teams, apart from the Red Team, on Harvest Sprite Island when you first gain access to it.ĭetails about all the Enchantments as well as the Members of every Team (and their likes and dislikes) are included both in my General Guide and in my Characters Guide for Sunshine Islands, but as it appears that there are many players who do not have the patience to read my admittedly long guides, perhaps it is worth publishing some of the information here. Knowing how best to utilise the abilities of Harvest Sprites is an important strategy consideration in Sunshine Islands. More significant than dialogue is the actual labour that Sprites can be persuaded to perform. In Sunshine Islands, Harvest Sprites are available for 'Enchantments' to help you with specific aspects of the game. In Animal Parade, the Sprites are connected to the Bells and are part of the main story. In both games, these dialogues are not limited to human characters but apply to Harvest Sprites as well. In Animal Parade, the ringing of a new Bell elicits special Dialogues as well. In addition to this, however, there are specific unique dialogues based on the weather, on the season and on special Events such as upcoming Festivals. In both Sunshine Islands and Animal Parade, you will find that basic dialogue changes according to Heart/Friendship Level as in any Harvest Moon/Rune Factory game when you speak to an individual at a specific location. The sheer volume of responses available for each Character in Sunshine Islands, as in Animal Parade, is staggering and for those of us who perceive Harvest Moon and Rune Factory as true interactive novels, the intense labour innvolved in creating these dialogues demands our respect and gratitude.
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